Wednesday, 6 August 2014

Installation Instruction

1. To become admin:-

2 methods are there...for steam and nonsteam users

For NonSeam users :-
Add nickname & pass to cstrike/addsons/amxmodx/confg/users.ini
and then open game and in console set mypass to your password
setinfo "_pw" "mypass"

For steam users:-
Add steam id to cstrike/addsons/amxmodx/confg/users.ini

For becoming admin in PODbot :-
Add this code to your console where google is password set in your podbot conf file
setinfo "_pbadminpw" "google"

2. To open Amx Mod Menu...on gamers side :-
Type in console-        amxmodmenu

3. To open PODBot Menu...on gamers side :-
Type in console-        pb menu

FOR CHANGING MODS

Cvars
amx_mintime: Minimum time to play before players can make MOD voting
amx_multimod_mode: Compatibility mode 0 [auto] ; 1 [mapchooser_multimod] ; 2 [Galileo]

Commands
amx_votemod: Admin only command to launch MOD & MAP voting
say /votemod: Player command to launch MOD & MAP voting
say_team /votemod: Player command to launch MOD & MAP voting
say nextmod: Check which MOD will be running in next map

4. For TRAILS 

Commands:

ADMINS ONLY:
============
amx_trail ['on'|'off'|'1'|'0'] : enable/disable trails.
amx_trail_user <name or #userid> <colorname | 'random' | 'off'> : set user trail.
amx_trail_type <type> : set trail type (sprite) for all players.
amx_trail_life [duration] : get/set trail duration, in seconds.
amx_trail_size [size] : get/set trail size.
amx_trail_brightness [brightness] : get/set trail brightness.
amx_trail_reload : reload colors configuration file.

ALL:
====
Players can say 'trail [arguments]' to get or remove a trail.
Examples of say commands:

trail : get a random color trail.
trail random : idem.
trail blue : get a blue trail.
trail light red : get a light red trail.
trail 6 dark olive : get a dark olive color trail of type 6.
trail off : remove trail.
trail help : display the list of colors and commands in console.

All color names can be prefixed with 'light' or 'dark', i.e: red, light red, dark red, etc.

5. FOR RTD

Admin Cvars/Commands:
  • amx_dice <on|off>
    Type: COMMAMD
    Default: on
    Description: Turns dice games on or off
  • amx_dice_delay <180>
    Type: CVAR
    Default: 180
    Description: Sets the time players have to wait before gambling again
    (Set either in amxx.cfg or by amx_cvar command)
  • amx_dice_monstermod <1|0>
    Type: CVAR
    Default: 0
    Description: Enable/Disable Monstermod support
    (You need activate monstermod to use this option)
  • amx_dice_admin <1|0>
    Type: CVAR
    Default: 0
    Description: Enable/Disable amx_dice_delay for admins
    (use ADMIN_ACCESS to set the flag)
  • amx_dice_statictimes <1|0>
    Type: CVAR
    Default: 0
    Description: Switch between static- and random-times for prizes

    Use this CVARS when 'amx_dice_statictimes' is ENABLED (all times in seconds):
    • amx_dice_nightclubtime <seconds>
      Default: 15
      Description: Sets the prize-time of NightClub
    • amx_dice_slaptime <seconds>
      Default: 12
      Description: Sets the prize-time of Slap Disease
    • amx_dice_oldmantime <seconds>
      Default: 10
      Description: Sets the prize-time of Old Man
    • amx_dice_humanbombtime <seconds>
      Default: 15
      Description: Sets the prize-time of Human TimeBomb
    • amx_dice_drunkardtime <seconds>
      Default: 20
      Description: Sets the prize-time of Smoking Drunkard
    • amx_dice_nocliptime <seconds>
      Default: 10
      Description: Sets the prize-time of Noclip
    • amx_dice_godmodetime <seconds>
      Default: 15
      Description: Sets the prize-time of Godmode
    • amx_dice_zeusmodetime <seconds>
      Default: 20
      Description: Sets the prize-time of Zeusmode
    • amx_dice_lukeskywalkertime <seconds>
      Default: 20
      Description: Sets the prize-time of Luke Skywalker
    • amx_dice_racecartime <seconds>
      Default: 17
      Description: Sets the prize-time of Race Car
    • amx_dice_invisiblegodtime <seconds>
      Default: 17
      Description: Sets the prize-time of Invisible God
    • amx_dice_invisibletime <seconds>
      Default: 17
      Description: Sets the prize-time of Invisible Normal
    • amx_dice_wildridetime <seconds>
      Default: 3
      Description: Sets the prize-time of Wild Ride
  • amx_dice_debug <0>
    Default: 0
    Description: Enable/Disable Debug mode.
    • 0 - Debug mode disabled
    • 1 - Normal Debug mode
    • 2 - Advanced Debug Mode
  • amx_dice_playmode <1>
    Default: 1
    Description: Specify which team(s) are able to roll the dice.
    • 1 - ALL
    • 2 - Only T
    • 3 - Only CT
  • amx_dice_badprizes <abc..>
    Default: abcdefghijklm
    Description: Enable all BAD PRIZES you want.
    • a = Win 100 Chickens
    • b = Nightclub
    • c = Deadly Slap Disease
    • d = Burning
    • e = Wild Ride
    • f = Old Man
    • g = Human Timebomb
    • h = Smoking Drunkard
    • i = Lose XP
    • j = Bankrupt
    • k = Win 50 Crabs (or Monsters)
    • l = Hit by Lightning
    • m = Go Blind
  • amx_dice_goodprizes <abc..>
    Default: abcdefghijklm
    Description: Enable all GOOD PRIZES you want.
    • a = No Clip
    • b = Godmode
    • c = Zeusmode
    • d = Luke Skywalker
    • e = Win Health
    • f = Race Car
    • g = Invisible God
    • h = Invisible Normal
    • i = Win XP
    • j = Win Money
    • k = Full Equipment
    • l = Unlimited Ammo
    • m = Para Action (Rambo)
Client Commands:
say roll the dice
say rollthedice
say roll teh dice
say i feel lucky
say rtd
say dados
say suerte

For BunnyHop / BHOP

bh_enabled 1 or 0
Enable/disable the plugin.

bh_autojump 1 or 0
Enable/disable no skill required bunny hopping. (Just hold jump to bunny hop!)

bh_showusage 1 or 0
Enable/disable a small message to players when they connect informing them of the Bunny Hopping feature.

For Base Builder

For more commands https://forums.alliedmods.net/showthread.php?t=144287
- CVARS -
bb_buildtime "150" //Build Time
bb_preptime "30" //Prep Time (0 will disable phase)
bb_zombie_respawn_delay "3" //Zombie Respawn Delay (in seconds)
bb_infection_respawn "5" //Survivor Respawn Infection Delay
 (in seconds), set to 0 for no respawn
bb_showmovers "1" //Show last movers on objects
bb_lockblocks "1" //Lock blocks <0/1>, see lock blocks
bb_lockmax "10" //Lock max
bb_colormode "1" //Color mode <0/1/2> Menu, one color per player, random
bb_max_move_dist "768" //Push ceiling
bb_min_move_dist "32" //Pull floor
bb_min_dist_set "64" //Grab set (if they grab object that's too close, how far to set distance)
bb_resetblocks "1" //Reset blocks on new round
bb_zombie_supercut "0" //One hit kill for zombies
bb_gunsmenu "1" //Use the internal guns menu, or have another plugin handle it
bb_roundnades <hsf> (Def: h) //Nades to give on gun selection h = HE, f = Flashbang s = Smoke
bb_weapons <a-x> (Def: abcdeghijlmnqrstuvwx) // Guns listed on guns menu


Scout: a
XM1014: bMac-10: cAUG: dUMP45: eSG550: fGalil: gFamas: hAWP: iMP5: jM249: kM3: lM4A1: mTMP: nG3SG1: oSG552: pAK-47: qP90: rP228: sDual Elites: tFiveseven: uUSP: vGlock18: wDeagle: x

- Commands -
+use = grabs selected object while pressed (+grab works for older users)
/guns = Opens the guns menu (CTs can change guns until build time is up)
/respawn = Zombie command to respawn (to fix bad spawning or stick)
/fixspawn = Respawns survivor during build phase (fixes if they stick themselves)
/help = Displays help HUD
/rules = Displays rules HUD
/round = Displays current round (ex. Round 3 of 4)

- Commands -
 
Say:
/respawn, /revive, /fixspawn = Respawn yourself manually
/class = Opens the classes menu
/lock, /claim = Locks/unlocks objects
/whois <color> = Displays who is currently using a specified color (Tirant is using Red)
/colors = Opens the colors menu (according to CVAR)
/mycolor = Returns what your current color is
/random = Selects for you a new color that is chosen randomly
/guns = Opens the guns menu for yourself

- Admin Commands -

/releasezombies = Manually starts the round
/guns <target> = Opens the guns menu for specified player
/swap <player> = Swaps specified player's team
/revive <player> 
= Revives 
specified specified player
/ban <player> = Build bans/unbans specified player from building

Console:
bb_buildban <player> //Bans/unbans specified player
bb_unbuildban <player> 
//Bans/unbans specified player
bb_bban <player> //Bans/unbans specified player

bb_lock //Locks/unlocks object looking at
bb_claim //
Locks/unlocks object looking at
bb_revive <player> // Revives a dead player back to life
bb_swap <player> // Switches the player to the opposite team (and respawns them, no death counted)
bb_startround // Starts the round early (ends build phase)


CSDM - Death Match

Commands:
Admin Commands
CommandWhat it DoesPluginAccess Level
csdm_enable
csdm_disable
Switches whether CSDM mode is on or off.csdm_mainf
csdm_reloadReloads the csdm.cfg config file.csdm_mainf
csdm_menuShows the CSDM admin menu.csdm_mainu
edit_spawnsShows the spawn editing menu (for adding or changing map support). Map config files are stored in configs/csdm.spawn_editorf
csdm_cacheDevelopers - shows information about the CSDM runtime cache.csdm_mainf
guns, /guns, menu, enablemenu, enable_menuSaying any of these re-enables the equip menu.csdm_equipANY
csdm_ffa_enable, csdm_ffa_disable, csdm_ffa_ctrlEnable/Disable/Menu for FFA Mode.csdm_ffaf

Soccer Jam

Chat Commands: 
.ready - Sets your status to READY.
.reset - Resets your points and unreadys you.
.wait - Unreadys you.

Just Capture the Flag


NOTE: Reset cvars need to be set on map-based configs (amxmodx/configs/maps/<mapname>.cfg) in order to be changed!

Mod cvars:
ctf_respawntime (reset to 10) - players respawn time
ctf_protection (reset to 5) - players spawn protection time
ctf_weaponstay (default 30) - how long do weapons and items stay on ground
ctf_spawnmoney (default 1000) - money bonus when spawning (unless it's a suicide)
ctf_infiniteround (default 1) - round doesn't end if all players form one team die (requires FEATURE_ORPHEU) changing this restarts game!
ctf_flagheal (default 1) - toggles if flag bases heal teammates
ctf_flagreturn (default 120) - flag auto-return time
ctf_flagendround (default 0) - if a flag is captured, round is ended (requires FEATURE_ORPHEU)
ctf_flagcaptureslay (default 0) - if a flag is captured, loosing team is slain (requires ctf_flagendround 1 OR FEATURE_ORPHEU false)
ctf_itempercent (default 30) - chance that items spawn when a player is killed, 0-100
ctf_nospam_flash (default 20) - delay of rebuying two flashbangs in a life
ctf_nospam_he (default 20) - delay of rebuying a HE grenade in a life
ctf_nospam_smoke (default 20) - delay of rebuying a smoke grenade in a life
ctf_spawn_prim (reset to "m3") - player's primary spawn weapon - use "" to disable (see list of weapon names in sma)
ctf_spawn_sec (reset to "glock") - player's secondary spawn weapon - use "" to disable (see list of weapon names in sma)
ctf_spawn_knife (reset to 1) - toggles if player receives a knife or not upon spawn
ctf_sound_taken (default 1) - toggles if the "flag taken" sounds can be heard
ctf_sound_dropped (default 1) - toggles if the "flag dropped" sounds can be heard
ctf_sound_returned (default 1) - toggles if the "flag returned" sounds can be heard
ctf_sound_score (default 1) - toggles if the "X team scores" sounds can be heard
ctf_dynamiclights (default 1) - set the default dynamic lights setting, players will still be able to toggle individually using /lights
ctf_glows (default 1) - set if entities can glow, like when players have flag or an adrenaline combo, weapons start to fade, etc.

Game cvars used by this mod:
mp_c4timer (recommended 20) - time before the C4 devices explode
mp_winlimit - when a team reaches this number of flag captures the map ends
mp_timelimit - map time limit (displayed as round timer)
mp_startmoney (recommended 3000) - starting money AND minimunm amount of money a player can have (unless it's a suicide)
mp_forcecamera - (0/1 - spectate enemies or not) mod fades to black if this is on and player is in free look (no teammates alive)
mp_forcechasecam - (0/1/2 - force chase cammera all/team/firstperson) same as above
mp_autoteambalance - enable/disable plugin's simple auto-team balance (checks at every player death)
Admin commands
ctf_return red/blue - return the specified flag if it was dropped for at least 15 seconds (configurable)

Player commands
Can be used in: s = say, t = teamsay, c = console (note, console commands don't have the / in front!)

(s) /lights - enables/disables dynamic flag lights for that player
(s) /sounds 1-10 or test - sets the announcer volume, scale from 1 to 10, or plays an announcer sound for testing the volume (the test param)
(s,t) /help - shows the help text in console - includes server's mod settings of cvars and features
(s,t) /buy - shows the buy menu (not required, just use the normal buy key, default B)
(s,t) /spawn - buy an instant spawn for 50 adrenaline (configurable)
(s,t,c) /dropflag - drops the flag if you have it (WARNING: you will lose all rewards got for getting the flag!)
(s,t,c) /adrenaline - adrenaline combo pick menu once you got 100 adrenaline.

Flag placement
Once you load a map, both flags will spawn at the first player's spawn point.
As an RCON access admin you can move the flag bases to more suitable and ballanced places, you can do that using these commands in-game:

ctf_moveflag red/blue - move flag's base to your position, works even if you're dead or spectating
ctf_save - saves the flag base positions (as cstrike/maps/<mapname>.ctf)

BUILD TELEPORT

  • tp_cost (default: 1000) — Cost of building teleport
  • tp_health (default: 2000.0) — Health of teleport
  • tp_team_attack (default: 1) — Teammates can destroy teleport?
  • tp_repair_hp_cost (default: 5) — Cost of restoring 1 unit heal of teleport
  • tp_heal_distance (default: 100.0) — Max. distance from the teleport for restore it
  • tp_teleport_enemy (default: 0) — Enemy team can use teleport of own team?
  • tp_teleport_time (default: 2.0) — Time of standing on teleport for teleportation
  • tp_teleport_build_speed (default: 5.1) — Speed of builiding teleport
  • tp_teleport_charging_time (default: 5.0) — The time during which you can not use teleport after the previous teleportation
  • tp_teleport_one_round (default: 0) — If 1 teleports destroy on ending round
  • tp_anonce (default: 15.0) — Time for display player message of telepot, 0 for disable
  • tp_admin_flag (default: "") — Admin flag
  • 1 comment: